Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Worth Doolan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Worth Doolan foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Citizen (Corporate). |
3 |
30 |
Political upheaval strikes Worth Doolan's homeworld, and Worth Doolan is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
A revolution, attack or other unusual event throws Worth Doolan's life into chaos, forcing Worth Doolan to leave the planet. |
5 |
32 |
Became a Agent (Corporate Agent). |
5 |
34 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Worth Doolan went above and beyond the call of duty. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Established a network of contacts. Gain 2 contacts. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |