Young McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 45 M 5 (-1) 2 (-2) 2 (-2) 7 (0) 8 (0) 5 (-1)522785
Pensive, Needy
 
Skills
Admin 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer 0
Investigate 0
Language 0
Mechanic 0
Medic 1
Science (Physical Sciences/Chemistry) 1
Science (Space Sciences/Cosmology) 1
Science (Social Sciences/Linguistics) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Physician 02
Scholar Scientist 11
Drifter Barbarian 02
Citizen Worker 12
 
Term Age History
1 18 Became a Scholar (Physician).
1 19 Win a prestigious prize for Young McRae's work.
2 22 Continued as Scholar (Physician).
2 26 Make a breakthrough in Young McRae's field.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Scientist) with previous rank.
3 30 Assigned to work on a secret project for a patron or organisation.
3 30 Promoted to Scholar (Scientist) rank 1.
4 30 Voluntarily left Scientist
4 30 Failed to qualify for Engineer/Gunner (Navy).
4 30 Became a Drifter (Barbarian).
4 32 Find Ancient Technology.
5 34 Continued as Drifter (Barbarian).
5 37 Betrayed by a friend. One of Young McRae's Contacts or Allies betrays Young McRae, ending Young McRae's career. That Contact or Ally becomes a Rival or Enemy.
6 37 Became a Citizen (Worker).
6 41 Spend time with an alien race. Gain a contact.
6 41 Promoted to Citizen (Worker) rank 1.
7 41 Continued as Citizen (Worker).
7 45 Young McRae gain experience in a technical field as a computer operator or surveyor.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙