Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Young Risewell have no idea what happened to Young Risewell – they found Young Risewell's ship drifting on the fringes of friendly space. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
29 |
Young Risewell is rewarded for Young Risewell's diligence or cunning. |
4 |
31 |
Promoted to Citizen (Worker) rank 1. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
35 |
Spent time maintaining and using heavy vehicles. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Young Risewell learn something Young Risewell should not have – a corporate secret, a political scandal – which Young Risewell can profit from illegally. |
7 |
43 |
Promoted to Citizen (Worker) rank 3. |