Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Zachary Male's Contacts or Allies betrays Zachary Male, ending Zachary Male's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
23 |
A good deal ensures Zachary Male is living the high life for a few years. |
4 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Make an unexpected connection outside Zachary Male's normal circles. Gain a Contact. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Zachary Male faith is shaken. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Zachary Male aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Returned to Citizen (Colonist). |
7 |
39 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
39 |
Returned to Believer (Missionary/Humanitarian). |
8 |
43 |
Zachary Male retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
43 |
Forced to muster out. |