Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Zachary Sheils's life into chaos, forcing Zachary Sheils to leave the planet. |
3 |
24 |
Failed to qualify for Scientist (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
25 |
Became a Merchant (Broker). |
4 |
27 |
Make an unexpected connection outside Zachary Sheils's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
32 |
A good deal ensures Zachary Sheils is living the high life for a few years. |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
37 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
38 |
Zachary Sheils's business or ship thrives. |
7 |
41 |
Promoted to Merchant (Broker) rank 4. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
A good deal ensures Zachary Sheils is living the high life for a few years. |