Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
21 |
Became a Scout (Courier). |
2 |
24 |
Aaron Myers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aaron Myers fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Aaron Myers's time in the scouts. |
3 |
25 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
4 |
29 |
Continued as Scout (Courier). |
4 |
31 |
Aaron Myers's ship is damaged, and Aaron Myers have to hitch-hike Aaron Myers's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 6 Contacts. Gain 2 Enemies. |
5 |
31 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
32 |
Good fortune |
5 |
35 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
35 |
Continued as Noble (Diplomat). |
6 |
38 |
Inherit a gift from a rich relative. |
6 |
39 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
39 |
Continued as Noble (Diplomat). |
7 |
40 |
An assassin attempts to end Aaron Myers's life. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Failed to qualify for Physician (Scholar). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |