Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Abel Gay run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Make an unexpected connection outside Abel Gay's normal circles. Gain a Contact. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Rogue (Thief). |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Abel Gay come into conflict with a splinter group Abel Gay's own religion which maintains Abel Gay's version is the wrong one. Gain 2 Rivals. |
8 |
42 |
Failed to qualify for Merchant Academy. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
45 |
Gain Enemy if Abel Gay don't already have one. |