Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Rogue (Enforcer). |
2 |
30 |
A police detective or rival criminal forces Abel Stanley to flee and vows to hunt Abel Stanley down. Gain an Enemy. |
3 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
31 |
Find Ancient Technology. |
4 |
34 |
Continued as Noble (Dilettante). |
4 |
37 |
Abel Stanley manipulate and charm Abel Stanley's way through high society. Gain a Rival and an Ally. |
5 |
38 |
Continued as Noble (Dilettante). |
5 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Scout (Surveyor). |
6 |
43 |
Spend several years jumping from world to world in Abel Stanley's scout ship. |
6 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |