Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Abner Hunt's work ends up coming home with Abner Hunt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Abner Hunt survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Moved to a new world. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
Abner Hunt is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Abner Hunt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Abner Hunt retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
39 |
Continued as Believer (Mainstream Believer). |
7 |
43 |
Abner Hunt come into conflict with a splinter group Abner Hunt's own religion which maintains Abner Hunt's version is the wrong one. Gain 3 Rivals. |