Senior Crewman Abraham Maynard  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 46 M 5 (-1) 3 (-1) 1 (-2) 11 (1) 8 (0) 7 (0)531B87
Stupefied, Lonely, Compassionate
 
Skills
Athletics (Endurance) 1
Deception 3
Drive (Track) 1
Electronics 0
Engineer 0
Flyer 0
Gun Combat (Energy) 2
Heavy Weapons 0
Investigate 1
Mechanic 1
Melee 0
Pilot 0
Profession (Hostile Environment) 0
Recon 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal11
Army Infantry Lance Corporal11
Agent Intelligence Field Agent34
Merchant Merchant Marine Senior Crewman11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Freida Suthmeer Ally 2 0 1 0 Suerrat (F/89)
Freida Suthmeer’s relationships have begun to affect the character.
Freida Suthmeer’s relationships have begun to affect the character.
Freida Suthmeer loses some of their power base.
Donnie Mccoy Enemy 0 2 4 0 Kargol (M/24)
Tanya Commins Enemy 0 2 1 1 Suerrat (F/70)
Tanya Commins is in desperate trouble and could use the character’s help.
Virgil Perry Enemy 0 3 1 1 Suerrat (M/24)
Lillian Purcell Contact 1 6 3 0 Answerin (M/14)
Very bad falling out.
Leah Sutton Contact 2 2 3 6 Suerrat (F/18)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 21 Surrounded and outnumbered by the enemy, Abraham Maynard hold out until relief arrives.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Switched to Army (Infantry) with previous rank.
2 24 Injured. Fully recovered.
3 24 Became a Agent (Intelligence).
3 27 Abraham Maynard went above and beyond the call of duty.
3 28 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 28 Continued as Agent (Intelligence).
4 30 Rewarded for a successful mission.
4 32 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
5 32 Continued as Agent (Intelligence).
5 36 A new romantic starts. Gain an Ally.
5 36 Promoted to Agent (Intelligence) rank 3.
6 36 Continued as Agent (Intelligence).
6 37 Life ruined by a criminal gang. Gain the gang as an Enemy
7 37 Entered Merchant Academy with the Shipboard curriculum.
7 41 A prank goes horribly wrong. Gain an Enemy
7 41 Graduated.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 41 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 44 Abraham Maynard's ship or starport is destroyed by criminals. Gain them as an Enemy.
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