Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies that Abraham Oliver easily defeat. |
4 |
31 |
Gain Enemy if Abraham Oliver don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
6 |
38 |
Became a Prisoner (Fixer). |
6 |
42 |
Defeated a prison gang. Gain an Enemy. |
7 |
42 |
Switched to Prisoner (Thug) with previous rank. |
7 |
45 |
Joined a prison gang |