Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Ada Watkins's work ends up coming home with Ada Watkins, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Attacked by enemies that Ada Watkins easily defeat. |
2 |
21 |
Gain Enemy if Ada Watkins don't already have one. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Voluntarily left Barbarian |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
26 |
Ada Watkins do not know what happened to Ada Watkins. There is a gap in Ada Watkins's memory. |
4 |
26 |
Became a Merchant (Broker). |
4 |
27 |
Risk Ada Watkins's fortune on a possibility lucrative deal and win. |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
5 |
30 |
Continued as Merchant (Broker). |
6 |
34 |
Continued as Merchant (Broker). |
6 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Promoted to Merchant (Broker) rank 2. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
39 |
Birth or Death involving a family member or close friend. |
7 |
42 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
44 |
Risk Ada Watkins's fortune on a possibility lucrative deal and win. |
8 |
46 |
Forced to muster out. |