Crewman Addie Banks  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 46 M 8 (0) 9 (1) 10 (1) 5 (-1) 7 (0) 4 (-1)89A574
Polished, Depressive, Bow-legged
 
Skills
Athletics 0
Broker 1
Carouse 0
Deception 1
Electronics 0
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Language 0
Melee (Fencing) 1
Pilot (Capital Ships) 1
Recon 0
Stealth 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Corporal25
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Mathew Walker Ally 3 0 4 0 Tapazmal (M/67)
Mathew Walker gains in power.
Wilford Peters Enemy 0 3 3 1 Urunishani (M/67)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 19 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1 22 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
2 22 Continued as Rogue (Pirate).
2 25 Crime pays off. Gain victim as Enemy.
3 26 Continued as Rogue (Pirate).
3 27 Involved in a feud with a rival criminal organization.
3 27 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 30 Promoted to Rogue (Pirate) rank 2 with the new title Corporal.
4 30 Continued as Rogue (Pirate).
4 31 Addie Banks spend months in the dangerous criminal underworld.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Thief (Rogue).
5 34 Continued as Rogue (Pirate).
5 35 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
6 35 Failed to qualify for Corporate Agent (Agent).
6 35 Submitted to the draft.
6 35 Became a Merchant (Merchant Marine) with the new title Crewman.
6 39 Embroiled in legal trouble.
7 39 Continued as Merchant (Merchant Marine).
7 43 A good deal ensures Addie Banks is living the high life for a few years.
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