Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Adept). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Psion (Adept). |
5 |
38 |
Encounter a Psionic institute. |
5 |
38 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
38 |
Voluntarily left Adept |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Make an unexpected connection outside Addison Day's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |