Senior Crewman Adolph Henry  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 46 M 5 (-1) 4 (-1) 8 (0) 8 (0) 8 (0) 3 (-1)548883
Pity
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 1
Mechanic 1
Medic 0
Persuade 0
Pilot 0
Profession (Freeloader/Security) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 35
Merchant Merchant Marine Senior Crewman12
 
Name Type Affinity Enmity Power Influence Species
Juanita Matson Contact 2 1 2 0 Ne Kraeda ren Kelva (F/42)
Yvonne Weston Contact 1 1 1 0 Lancian (F/10)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Amnesia.
2 22 Continued as Drifter (Scavenger).
2 24 Attacked by enemies and injured.
2 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2 24 Gain Enemy if Adolph Henry don't already have one.
3 26 Continued as Drifter (Scavenger).
3 28 Find valuable salvage.
3 30 Promoted to Drifter (Scavenger) rank 1.
4 30 Continued as Drifter (Scavenger).
4 34 Amnesia.
4 34 Promoted to Drifter (Scavenger) rank 2.
5 34 Continued as Drifter (Scavenger).
5 35 Drafted into Merchant Marine
5 38 Promoted to Drifter (Scavenger) rank 3.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Make an unexpected connection outside Adolph Henry's normal circles. Gain a Contact.
7 42 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Adolph Henry's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
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