Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
A revolution, attack or other unusual event throws Adolphus Kirkham's life into chaos, forcing Adolphus Kirkham to leave the planet. |
2 |
21 |
Failed to qualify for Journalist (Entertainer). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
23 |
Betrayed by a friend. One of Adolphus Kirkham's Contacts or Allies betrays Adolphus Kirkham, ending Adolphus Kirkham's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
26 |
Gained a contact. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
30 |
Adolphus Kirkham spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
31 |
Voluntarily left Enforcer |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Good fortune |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Adolphus Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Adolphus Kirkham aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |