Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Al Armstrong to flee off-planet. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Artist) rank 1. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
25 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
28 |
Promoted to Entertainer (Artist) rank 2. |
4 |
28 |
Continued as Entertainer (Artist). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Entertainer (Artist) rank 3. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
33 |
Nearly killed. Fully recovered. |
6 |
33 |
Became a Scholar (Physician). |
6 |
34 |
Make a breakthrough in Al Armstrong's field. |
6 |
37 |
Promoted to Scholar (Physician) rank 1. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
40 |
Caught cheating in some fashion, advancing Al Armstrong's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
40 |
An expedition or voyage goes wrong, leaving Al Armstrong stranded in the wilderness. |
7 |
40 |
Gain an Enemy |
8 |
41 |
Continued as Scholar (Physician). |
8 |
44 |
Assigned to work on a secret project for a patron or organisation. |
8 |
45 |
Promoted to Scholar (Physician) rank 2. |