Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Military (Guardian). |
1 |
13 |
Alex Watkins is assigned to a joint mission with an intelligence agency to catch spies or insurgents operating near underwater base facilities. Gain an intelligence agent as a Contact. |
1 |
16 |
Forced to continue current assignment |
1 |
16 |
Promoted to Dolphin Military (Guardian) rank 1. |
2 |
16 |
Continued as Dolphin Military (Guardian). |
2 |
20 |
An investigation uncovers links between Alex Watkins's unit’s commander and a radical faction. |
3 |
20 |
Failed to qualify for Marine Support (Marine). |
3 |
20 |
Became a Dolphin Civilian (Nomad). |
3 |
23 |
A purist political party comes to power on Alex Watkins's world making trouble for uplifted Dolphins and costing Alex Watkins Alex Watkins's job. Gain a purist political militant as an Enemy |
4 |
23 |
Aging Crisis. Owe 20,000 for medical bills. |
4 |
23 |
Retired at age 23. |
4 |
23 |
Retired. |
4 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
35 |
Gained a contact. |
7 |
38 |
Moved to a new world. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
43 |
Victim of a crime. |
9 |
43 |
Aging Crisis. Owe 30,000 for medical bills. |