Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Win a prestigious prize for Alfred Head's work. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
A disaster leaves several injured, and others blame Alfred Head, forcing Alfred Head to leave Alfred Head's career. Gain a Rival. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Thief (Rogue). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Betrayed by a friend. One of Alfred Head's Contacts or Allies betrays Alfred Head, ending Alfred Head's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
29 |
Alfred Head do not know what happened to Alfred Head. There is a gap in Alfred Head's memory. |
6 |
29 |
Failed to qualify for Pirate (Rogue). |
6 |
29 |
Submitted to the draft. |
6 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
32 |
Advanced training in a specialist field. |
6 |
33 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
33 |
Continued as Agent (Law Enforcement). |
7 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
37 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
37 |
Voluntarily left Law Enforcement |
8 |
37 |
Failed to qualify for Free Trader (Merchant). |
8 |
37 |
Returned to Drifter (Barbarian). |
8 |
39 |
Alfred Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
39 |
Failed to qualify for Journalist (Entertainer). |
9 |
39 |
Returned to Drifter (Wanderer). |
9 |
42 |
Suffer from a life-threatening illness. |
9 |
43 |
Promoted to Drifter (Wanderer) rank 1. |