Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Alfred Newman discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Gained a contact. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
When dealing with an alien race, Alfred Newman botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
36 |
Psychologically damaged by Alfred Newman's time in the scouts. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
37 |
Alfred Newman is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Returned to Scout (Surveyor). |
7 |
41 |
Spend several years jumping from world to world in Alfred Newman's scout ship. |
7 |
41 |
Promoted to Scout (Surveyor) rank 2. |
8 |
41 |
Continued as Scout (Surveyor). |
8 |
43 |
Alfred Newman's ship is damaged, and Alfred Newman have to hitch-hike Alfred Newman's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 1 Contacts. Gain 1 Enemies. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |