Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Imperial trade restrictions force Allen Moody out of business. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
31 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
5 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
31 |
Returned to Drifter (Barbarian). |
5 |
34 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Allen Moody run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Allen Moody is chosen to represent Allen Moody's faith in a vid show or other highly public forum. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Opponents of Allen Moody's belief system ambush Allen Moody. |
8 |
46 |
Nearly killed. Owe 30,000 for medical bills. |