Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Citizen (Corporate). |
2 |
25 |
Alphonse Cooper learn something Alphonse Cooper should not have – a corporate secret, a political scandal – which Alphonse Cooper can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
25 |
Continued as Citizen (Corporate). |
3 |
29 |
A revolution, attack or other unusual event throws Alphonse Cooper's life into chaos, forcing Alphonse Cooper to leave the planet. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
33 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
39 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
42 |
Find an Alien Artifact. |
8 |
45 |
Forced to muster out. |