Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A police detective or rival criminal forces Alva Dods to flee and vows to hunt Alva Dods down. Gain an Enemy. |
2 |
20 |
Became a Entertainer (Artist). |
2 |
21 |
Amnesia. |
3 |
24 |
Continued as Entertainer (Artist). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Alva Dods far from home. |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 |
31 |
Gain Enemy if Alva Dods don't already have one. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Alva Dods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Make an unexpected connection outside Alva Dods's normal circles. Gain a Contact. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Embroiled in legal trouble. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
43 |
Victim of a crime |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |