Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Accepted a deal with criminal or other figure under investigation. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
23 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
23 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
23 |
Continued as Navy (Engineer/Gunner). |
3 |
26 |
Good fortune |
3 |
27 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
27 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
5 |
32 |
A prank goes horribly wrong. Gain a Rival. |
5 |
33 |
Dropped out of the merchant academy. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Voluntarily left Line/Crew |
7 |
37 |
Became a Entertainer (Artist). |
7 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Alvah Davidson far from home. |
8 |
39 |
Failed to qualify for Broker (Merchant). |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
42 |
Attempted a risky adventure and was wildly successful. |