Crewman Ambrose Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 46 M 4 (-1) 11 (1) 4 (-1) 7 (0) 6 (0) 4 (-1)4B4764
Driven, Overgrown nails
 
Skills
Advocate 1
Broker 0
Carouse 1
Deception 0
Drive 0
Engineer 0
Melee (Unarmed) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Citizen Worker Technician22
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Reginald Keiler Rival 1 3 3 1 Zaris (M/11)
Reginald Keiler is particularly unusual, such as an artificial intelligence or very alien being.
Dennis Jenkins Enemy 0 3 4 0 Answerin (M/29)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Became a Drifter (Wanderer).
1 19 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 26 Ambrose Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Became a Citizen (Worker).
3 28 Political upheaval strikes Ambrose Palmer's homeworld, and Ambrose Palmer is caught up in the revolution.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 32 Ambrose Palmer is rewarded for Ambrose Palmer's diligence or cunning.
4 34 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 34 Voluntarily left Worker
5 34 Failed to qualify for Field Researcher (Scholar).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 35 A good deal ensures Ambrose Palmer is living the high life for a few years.
6 38 Continued as Merchant (Merchant Marine).
6 42 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7 42 Continued as Merchant (Merchant Marine).
7 44 A series of bad deals and decisions force Ambrose Palmer into bankruptcy. Ambrose Palmer salvages what Ambrose Palmer can.
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