Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Anderson Burton's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Risk Anderson Burton's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Scout (Courier). |
5 |
34 |
Anderson Burton survey an alien world. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scout (Explorer) with previous rank. |
6 |
36 |
Serve as the courier for an important message from the Imperium. |
7 |
39 |
Continued as Scout (Explorer). |
7 |
41 |
Anderson Burton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
41 |
Became a Scholar (Physician). |
8 |
45 |
Caught cheating in some fashion, advancing Anderson Burton's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
45 |
Anderson Burton's work is sabotaged by unknown parties. Anderson Burton may salvage what Anderson Burton can and give up. |
8 |
45 |
Gain an Enemy |
8 |
45 |
Promoted to Scholar (Physician) rank 1. |