Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Anderson Lamb's ship is damaged, and Anderson Lamb have to hitch-hike Anderson Lamb's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
22 |
Failed to qualify for Journalist (Entertainer). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Failed to qualify for Infantry (Army). |
4 |
26 |
Returned to Drifter (Barbarian). |
4 |
29 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
29 |
Failed to qualify for Artist (Entertainer). |
5 |
29 |
Returned to Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Anderson Lamb's Contacts or Allies betrays Anderson Lamb, ending Anderson Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
31 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
31 |
Returned to Drifter (Wanderer). |
7 |
35 |
Moved to a new world. |
7 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
35 |
Continued as Drifter (Wanderer). |
8 |
39 |
Attacked by enemies and injured. |
8 |
39 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
8 |
39 |
Gain Enemy if Anderson Lamb don't already have one. |
8 |
39 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
39 |
Voluntarily left Wanderer |
9 |
39 |
Switched to Merchant (Free Trader). |
9 |
40 |
A sudden war destroys Anderson Lamb's trade routes and contacts, forcing Anderson Lamb to flee that region of space. |
9 |
40 |
Gain rebels as Enemy |
10 |
40 |
Switched to Drifter (Scavenger). |
10 |
43 |
Nearly killed. Owe 20,000 for medical bills. |