Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Widely recognized. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
33 |
Attacked by enemies and injured. |
5 |
33 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
5 |
33 |
Gain Enemy if Andre Dickman don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
36 |
Suffer from a life-threatening illness. |
7 |
36 |
Failed to qualify for Field Researcher (Scholar). |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
40 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 4. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Andre Dickman's Contacts or Allies betrays Andre Dickman, ending Andre Dickman's career. That Contact or Ally becomes a Rival or Enemy. |