Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Smuggle illegal items onto a planet. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Andre Murray is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Andre Murray do not know what happened to Andre Murray. There is a gap in Andre Murray's memory. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Returned to Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Andre Murray's trade routes and contacts, forcing Andre Murray to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Contact with Government. |