Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Failed to qualify for Army Support (Army). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Severely injured. Owe 10,000 for medical bills. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Andres Martin's Contacts or Allies betrays Andres Martin, ending Andres Martin's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Merchant (Merchant Marine). |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
29 |
Voluntarily left Merchant Marine |
5 |
29 |
Failed to qualify for Scientist (Scholar). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
31 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
31 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
33 |
time as a ruler or playboy gives Andres Martin a wide range of experiences. |
7 |
35 |
Voluntarily left Administrator |
7 |
35 |
Returned to Drifter (Scavenger). |
7 |
37 |
Andres Martin run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Returned to Noble (Administrator). |
8 |
41 |
Andres Martin make an alliance with a powerful and charismatic noble, who becomes an Ally. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Continued as Noble (Administrator). |
9 |
42 |
Andres Martin manipulate and charm Andres Martin's way through high society. Gain a Rival and an Ally. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |