Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Betrayed by a friend. One of Andres Saxon's Contacts or Allies betrays Andres Saxon, ending Andres Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Rogue (Enforcer). |
4 |
30 |
Andres Saxon spend months in the dangerous criminal underworld. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
35 |
A job goes wrong, forcing Andres Saxon to flee off-planet. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
39 |
Agreed to perform research that goes against Andres Saxon's conscience. Gain 1 Enemies. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
40 |
An expedition or voyage goes wrong, leaving Andres Saxon stranded in the wilderness. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
44 |
Gained a contact. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |