Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Andrew Bailey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Andrew Bailey's Contacts or Allies betrays Andrew Bailey, ending Andrew Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Imperial trade restrictions force Andrew Bailey out of business. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Returned to Merchant (Merchant Marine). |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
A good deal ensures Andrew Bailey is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Imperial trade restrictions force Andrew Bailey out of business. |
8 |
40 |
Returned to Drifter (Wanderer). |
8 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
44 |
Retired at age 44. |