Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Psychologically damaged by Andy Bryant's time in the scouts. |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
29 |
Drafted into Marine Support |
5 |
31 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
35 |
On the front lines of a planetary assault and occupation. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Star Marine (Marine). |
6 |
35 |
Continued as Marine (Marine Support). |
6 |
39 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Andy Bryant's Contacts or Allies betrays Andy Bryant, ending Andy Bryant's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
Become leader in social movement. |
8 |
44 |
Gain an Ally and an Enemy. |
8 |
44 |
Dropped out of the merchant academy. |