Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. Gain an rival who is upset that Angel Walters left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Navy (Engineer/Gunner). |
3 |
28 |
Moved to a new world. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Switched to Merchant (Broker). |
4 |
32 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Broker). |
5 |
36 |
Make an unexpected connection outside Angel Walters's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Given advanced training in a specialist field |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
41 |
Failed to qualify for Courier (Scout). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Scout (Explorer). |
8 |
43 |
Angel Walters's ship is damaged, and Angel Walters have to hitch-hike Angel Walters's way back across the stars to the nearest scout base. |
8 |
43 |
Gain 5 Contacts. Gain 3 Enemies. |