Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Angelo Berry's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Risk Angelo Berry's fortune on a possibility lucrative deal and win. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Angelo Berry do not know what happened to Angelo Berry. There is a gap in Angelo Berry's memory. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
42 |
Angelo Berry do not know what happened to Angelo Berry. There is a gap in Angelo Berry's memory. |
8 |
42 |
Became a Citizen (Colonist). |
8 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Forced to muster out. |