Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Angelo Owens's Contacts or Allies betrays Angelo Owens, ending Angelo Owens's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Gained a contact. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Angelo Owens's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Voluntarily left Free Trader |
4 |
29 |
Failed to qualify for Worker (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Scout (Explorer). |
4 |
32 |
Victim of a crime |
4 |
33 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
37 |
Angelo Owens have no idea what happened to Angelo Owens – they found Angelo Owens's ship drifting on the fringes of friendly space. |
6 |
37 |
Returned to Drifter (Scavenger). |
6 |
40 |
Survived a risky adventure but gained nothing. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
42 |
Angelo Owens do not know what happened to Angelo Owens. There is a gap in Angelo Owens's memory. |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
46 |
Angelo Owens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |