Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Antonio Fawns far from home. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Entered University. |
3 |
24 |
Made lifelong friends. Gain 2 Allies. |
3 |
27 |
Graduated. |
4 |
27 |
Continued as Navy (Flight). |
4 |
27 |
Attempt at commissioned failed. |
4 |
28 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
28 |
Became a Merchant (Free Trader). |
5 |
32 |
Make an unexpected connection outside Antonio Fawns's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
34 |
Antonio Fawns's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
38 |
Antonio Fawns's work ends up coming home with Antonio Fawns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
38 |
Failed to qualify for Artist (Entertainer). |
8 |
38 |
Became a Drifter (Scavenger). |
8 |
39 |
Drafted into Army Support |
8 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
42 |
Became a Army (Army Support) with the new title Private. |
9 |
43 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |