Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Nearly killed. Fully recovered. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Marine (Star Marine) with previous rank. |
3 |
30 |
Assigned to the security staff of a space station. |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
Betrayed by a friend. One of Archibald Campbell's Contacts or Allies betrays Archibald Campbell, ending Archibald Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Became a Scout (Surveyor). |
6 |
37 |
Psychologically damaged by Archibald Campbell's time in the scouts. |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Flight) with the new title Crewman. |
7 |
41 |
Vessel participates in a notable military engagement. |
7 |
41 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Failed to qualify for Line/Crew (Navy). |
8 |
41 |
Continued as Navy (Flight). |
8 |
44 |
Archibald Campbell foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
45 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |