Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Merchant (Broker). |
2 |
20 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Broker) rank 1. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Good fortune |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
A series of bad deals and decisions force Archie Wheeler into bankruptcy. Archie Wheeler salvages what Archie Wheeler can. |
5 |
31 |
Became a Scout (Explorer). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Continued as Scout (Explorer). |
6 |
38 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
40 |
Attacked by enemies that Archie Wheeler easily defeat. |
7 |
40 |
Gain Enemy if Archie Wheeler don't already have one. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Betrayed by a friend. One of Archie Wheeler's Contacts or Allies betrays Archie Wheeler, ending Archie Wheeler's career. That Contact or Ally becomes a Rival or Enemy. |