Armand Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 46 M 2 (-2) 3 (-1) 3 (-1) 9 (1) 5 (-1) 3 (-1)233953
Faith in oneself, Veteran, Glad
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics 0
Broker 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 0
Persuade 1
Profession (Colonist) 0
Recon 0
Seafarer 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Prisoner Fixer 11
Prisoner Thug 12
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Almeda Murray Enemy 0 5 1 5 Libert (F/73)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 A prank goes horribly wrong. Gain an Enemy
1 24 Failed as a colonist.
2 24 Became a Citizen (Corporate).
2 26 Armand Carrington is rewarded for Armand Carrington's diligence or cunning.
2 28 Promoted to Citizen (Corporate) rank 1.
3 28 Continued as Citizen (Corporate).
3 31 Accused of a crime
4 32 Became a Prisoner (Fixer).
4 34 A riot engulfs the prison.
4 34 Loot the guards/other prisoners.
4 36 Promoted to Prisoner (Fixer) rank 1.
5 36 Switched to Prisoner (Thug) with previous rank.
5 37 Persecuted by a prison gang.
6 40 Continued as Prisoner (Thug).
6 43 Accused of assaulting a prison guard.
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