Scout Arthur Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 46 M 6 (0) 4 (-1) 9 (1) 7 (0) 9 (1) 8 (0)649798
Yellowed teeth, Low social status, Sarcastic
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 2
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Navigation 0
Pilot 0
Profession (Hostile Environment) 0
Recon 0
Seafarer (Ocean Ships) 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Drifter Barbarian 12
Scout Explorer Scout13
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Yaelye Yaehiul Rival 6 1 3 0 Ael Yael (F/60)
reconciliation.
Rose Head Ally 1 0 1 0 Cassilldan (M/56)
Rose Head is in prison or otherwise trapped somewhere.
Lizzie Evans Rival 0 3 0 1 Ziadd (F/34)
Relationship becomes more moderate. Enemy becomes a rival.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Expand the field of Seafarer (Ocean Ships), but gain a Rival in Arthur Hall's former tutor.
1 26 Left the colonies.
2 26 Failed to qualify for Star Marine (Marine).
2 26 Became a Drifter (Scavenger).
2 27 Arthur Hall do not know what happened to Arthur Hall. There is a gap in Arthur Hall's memory.
3 27 Failed to qualify for Broker (Merchant).
3 27 Switched to Drifter (Barbarian).
3 30 Find valuable salvage.
3 31 Promoted to Drifter (Barbarian) rank 1.
4 31 Continued as Drifter (Barbarian).
4 32 Suffer from a life-threatening illness.
5 32 Failed to qualify for Free Trader (Merchant).
5 32 Submitted to the draft.
5 32 Became a Scout (Explorer).
5 34 Serve as the courier for an important message from the Imperium.
5 36 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 36 Continued as Scout (Explorer).
6 40 When dealing with an alien race, Arthur Hall have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7 40 Continued as Scout (Explorer).
7 42 Arthur Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arthur Hall fail to help. Gain an Enemy.
7 42 Arthur Hall have no idea what happened to Arthur Hall – they found Arthur Hall's ship drifting on the fringes of friendly space.
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