Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Seafarer (Ocean Ships), but gain a Rival in Arthur Hall's former tutor. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Star Marine (Marine). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Arthur Hall do not know what happened to Arthur Hall. There is a gap in Arthur Hall's memory. |
3 |
27 |
Failed to qualify for Broker (Merchant). |
3 |
27 |
Switched to Drifter (Barbarian). |
3 |
30 |
Find valuable salvage. |
3 |
31 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
31 |
Continued as Drifter (Barbarian). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Serve as the courier for an important message from the Imperium. |
5 |
36 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
When dealing with an alien race, Arthur Hall have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Continued as Scout (Explorer). |
7 |
42 |
Arthur Hall's scout ship is one of the first on the scene to rescue the survivors of a disaster but Arthur Hall fail to help. Gain an Enemy. |
7 |
42 |
Arthur Hall have no idea what happened to Arthur Hall – they found Arthur Hall's ship drifting on the fringes of friendly space. |