Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Arthur Wilson don't already have one. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Drafted into Merchant Marine |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Arthur Wilson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Arthur Wilson's Contacts or Allies betrays Arthur Wilson, ending Arthur Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Switched to Merchant (Broker). |
6 |
38 |
A good deal ensures Arthur Wilson is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Broker) rank 1. |
7 |
38 |
Continued as Merchant (Broker). |
7 |
41 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Broker) rank 2. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |