Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Asa Donaldson don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Attempted a risky adventure and was injured. |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Asa Donaldson do not know what happened to Asa Donaldson. There is a gap in Asa Donaldson's memory. |
5 |
33 |
Became a Scholar (Physician). |
5 |
35 |
A disaster leaves several injured, and others blame Asa Donaldson, forcing Asa Donaldson to leave Asa Donaldson's career. Gain a Rival. |
5 |
35 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Asa Donaldson from Asa Donaldson's work. |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
43 |
Win a prestigious prize for Asa Donaldson's work. |