Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
An investigation, tour, project or expedition goes wrong, stranding Axel George far from home. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
25 |
Betrayed by a friend. One of Axel George's Contacts or Allies betrays Axel George, ending Axel George's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
A notable academic consults with Axel George about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
29 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Axel George have been following false teachings! |
5 |
31 |
Failed to qualify for Performer (Entertainer). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
35 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |