Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
27 |
Drafted into Courier |
2 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
29 |
Became a Scout (Courier). |
3 |
32 |
Severely injured. Owe 12,500 for medical bills. |
3 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Courier). |
4 |
34 |
Axel Meredeth's ship is damaged, and Axel Meredeth have to hitch-hike Axel Meredeth's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 4 Contacts. Gain 1 Enemies. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
Axel Meredeth learn something Axel Meredeth should not have – a corporate secret, a political scandal – which Axel Meredeth can profit from illegally. |
6 |
42 |
Gain a criminal contact. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
44 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |