Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Attacked by enemies that Azsouun easily defeat. |
1 |
19 |
Gain Enemy if Azsouun don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Betrayed by a friend. One of Azsouun's Contacts or Allies betrays Azsouun, ending Azsouun's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Failed to qualify for Pirate (Rogue). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Voluntarily left Law Enforcement |
7 |
41 |
Returned to Drifter (Scavenger). |
7 |
44 |
Encounter a Psionic institute. |
7 |
44 |
Tested for psionic powers |
7 |
45 |
Forced to muster out. |