Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Bailey Batt's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A good deal ensures Bailey Batt is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
When dealing with an alien race, Bailey Batt botch an opportunity to gather extra intelligence about them. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Continued as Scout (Surveyor). |
5 |
34 |
Spend several years jumping from world to world in Bailey Batt's scout ship. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
36 |
When dealing with an alien race, Bailey Batt botch an opportunity to gather extra intelligence about them. |
6 |
36 |
Bailey Batt inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
43 |
Find Ancient Technology. |
7 |
43 |
Forced to muster out. |