Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Baxter McCnaghty into bankruptcy. Baxter McCnaghty salvages what Baxter McCnaghty can. |
2 |
20 |
Became a Scholar (Physician). |
2 |
24 |
Assigned to work on a secret project for a patron or organisation. |
3 |
24 |
Voluntarily left Physician |
3 |
24 |
Failed to qualify for University. |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Gained a contact. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
29 |
Perform an exemplary service for the scouts. |
4 |
32 |
Promoted to Scout (Surveyor) rank 2. |
5 |
32 |
Voluntarily left Surveyor |
5 |
32 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
A series of bad deals and decisions force Baxter McCnaghty into bankruptcy. Baxter McCnaghty salvages what Baxter McCnaghty can. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
39 |
Baxter McCnaghty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |