Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Benjiman Carr's ship is damaged, and Benjiman Carr have to hitch-hike Benjiman Carr's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
25 |
A prank goes horribly wrong. Gain an Enemy |
3 |
28 |
Graduated. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Accused of a crime |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
40 |
Good Behaviour. |
6 |
40 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Switched to Merchant (Free Trader). |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |