Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Bernard Pettitt's Contacts or Allies betrays Bernard Pettitt, ending Bernard Pettitt's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
20 |
Bernard Pettitt is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
22 |
On the front lines of a planetary assault and occupation. |
3 |
24 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
3 |
24 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
4 |
24 |
Continued as Marine (Ground Assault). |
4 |
25 |
A mission goes disastrously wrong due to Bernard Pettitt's commander’s error or incompetence, but Bernard Pettitt survive. |
4 |
25 |
Cover for the commander and gain an Ally. |
4 |
28 |
Forced to muster out. |
5 |
28 |
Failed to qualify for Infantry (Army). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
29 |
Continued as Drifter (Scavenger). |
6 |
31 |
Drafted into Law Enforcement |
7 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
35 |
Established a network of contacts. Gain 3 contacts. |
8 |
37 |
Continued as Agent (Law Enforcement). |
8 |
39 |
An investigation takes on a dangerous turn. |
8 |
39 |
Bernard Pettitt's work ends up coming home with Bernard Pettitt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
41 |
Continued as Agent (Law Enforcement). |
9 |
44 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |